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About Me

My name is Devon Vierthaler. I am a Full-Stack Game Developer with a specialty in Gameplay Mechanics.

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I particularly enjoy emergent gameplay, and I believe the best place to create the highest amount of emergent gameplay is through the lowest basic mechanics of the game.

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One such representation of emergent gameplay is a project in Unity C# I've released called YonDelver. With a focus on multiple uses for each item and ability I wanted to have all aspects of the game feed into one another: getting more of one thing always means getting more of another. To the point where it became impossible for me to predict every outcome that testers would find.

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Also if you are an artist and you would like to add a game with your own art to your portfolio, let me know! I would love to collab by making an art-centric game!

Some other skills gained from development
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Experience in organizing, designing, and implementing UI

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Composing and implementing music and SFX using FL Studio

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Animation, rigging, and model work in Blender

My Work

Main Project: YonDelver

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YonDelver is a solo passion project I've been working on since 2018 in my free time. Most of my experimental work currently happens in this game.

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Primary Feature:

-Mechanically intensive gameplay referred to as Bullet Hell and Hack and Slash.

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Using Photon Pun 2

 -Data synchronization allowing players across the globe to effortlessly play together

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Learn more about Photon Pun 2

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Using Microsoft Azure PlayFab

  -Schedule automated daily and weekly events.  

  -Confirming statistic changes to prevent cheating

  -Allowing players to store account progress across computers

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Learn more about Microsoft Azure PlayFab

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Check out the store page on steam!
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Current Project: Loanoek

TBA

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Using what I've learned from online play with YonDelver, balancing the increasing room capacity will allow my next project to be an immersive realistic MMO with a focus on overworld raids and events.

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The game engine and language are not solidified yet but I want this project to be an exercise taking immersive gameplay further, removing UI almost entirely in favor of visual storytelling between players and NPCs.

Previous Project: 8-Hour Prototype Challenge 

A quick challenge to see how much I could do in 8 hours using free assets and writing code on top of a simple example project. I had some URP compatibility learning moments as well as some time taken to learn the new Unity gamepad-compatible input system. Overall I would say this ended up being a solid result.

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Check out the prototype on itch.io

Contact Me
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