About Me
My name is Devon Vierthaler. I am a Full-Stack Game Developer with a specialty in Gameplay Mechanics.
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I particularly enjoy emergent gameplay, and I believe the best place to create the highest amount of emergent gameplay is through the lowest basic mechanics of the game.
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One such representation of emergent gameplay is a project in Unity C# I've released called YonDelver. With a focus on multiple uses for each item and ability I wanted to have all aspects of the game feed into one another: getting more of one thing always means getting more of another. To the point where it became impossible for me to predict every outcome that testers would find.
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Also if you are an artist and you would like to add a game with your own art to your portfolio, let me know! I would love to collab by making an art-centric game!
Some other skills gained from development

Experience in organizing, designing, and implementing UI

Composing and implementing music and SFX using FL Studio

Animation, rigging, and model work in Blender
Main Project: YonDelver



YonDelver is a solo passion project I've been working on since 2018 in my free time. Most of my experimental work currently happens in this game.
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Primary Feature:
-Mechanically intensive gameplay referred to as Bullet Hell and Hack and Slash.
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Using Photon Pun 2
-Data synchronization allowing players across the globe to effortlessly play together
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Using Microsoft Azure PlayFab
-Schedule automated daily and weekly events.
-Confirming statistic changes to prevent cheating
-Allowing players to store account progress across computers
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Current Project: Loanoek
TBA
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Using what I've learned from online play with YonDelver, balancing the increasing room capacity will allow my next project to be an immersive realistic MMO with a focus on overworld raids and events.
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The game engine and language are not solidified yet but I want this project to be an exercise taking immersive gameplay further, removing UI almost entirely in favor of visual storytelling between players and NPCs.
Previous Project: 8-Hour Prototype Challenge
A quick challenge to see how much I could do in 8 hours using free assets and writing code on top of a simple example project. I had some URP compatibility learning moments as well as some time taken to learn the new Unity gamepad-compatible input system. Overall I would say this ended up being a solid result.
Check out the prototype on itch.io